Live, legacy, and one removed level · Checked 2026-11-04
All entities
Hostile entities in the current version kill on contact. Headhunter is live in the Lobby. Moving mannequins are legacy-only. The mall mannequin is a static prop.
16 entities
| Entity | Where | Threat | Trigger | Status | Sources |
|---|---|---|---|---|---|
| The Mimic | All levels and sublevels except the Level Selector | Hostile | Random timed spawn near one player; fake friend-join notice | Live | 1 source |
| Still Life | Empty Studio (near the Desolate Office end); Legacy: Liminal Home basement | Hostile | Line of sight / proximity; screams when it sees you | Live | 1 source |
| The Rolling Giant | Dead Mall | Hostile | Random timed spawn; cycles stand-still → move-when-unseen → charge | Live | 3 sources |
| Cap'n Clark | Cap'n Clark's Unseen Empire; can be lured into the Lobby and other levels | Hostile | Line of sight / hearing inside the store | Live | 2 sources |
| The Caroler | The Lobby — Festive Room | Hostile | Entering the Festive Room; flashlight beam enrages it | Live | 1 source |
| The Bellhop | Liminal Hotel — one corridor | Neutral (hostile if task fails) | Spots a player and starts a 35-second ticket timer | Live | 1 source |
| The Misremembered | All levels and sublevels, including the Level Selector | Varies | Spawning near players; Aggressive type chases on sight | Live | 2 sources |
| The Misprint | Desolate Office | Hostile | Sees a player and runs at them | Live | 1 source |
| The Looker | Liminal Home (one room); Legacy: Dead Mall | Passive | Looking at it or getting close | Live | 1 source |
| Headhunter | The Lobby; can wander into The End and Unseen Empire; 10% chance in Red Neighborhood | Hostile | Sees a player; staring too long angers it | Live | 1 source |
| Lamp Man (Archibald Leland Sutter Still Life) | The Lobby — random spawn points | Passive | None; reacts to light/blackout events | Live | 2 sources |
| SpongeBob Balloon (Bob) | The Lobby; Desolate Office; anywhere with the Summon Bob item | Passive | Touch it | Live | 2 sources |
| Die Dice | Poolrooms — hallway linking the Lobby and Poolrooms | Neutral | Interact/roll | Live | 2 sources |
| The Following Chair | Legacy only: Lobby, Liminal Home | Passive | Not being observed | Legacy only | 1 source |
| The Moving Mannequins | Dead Mall (static easter-egg prop); Legacy: Liminal Hotel, Dead Mall | Passive | Not being observed (legacy AI) | Legacy only / prop | 1 source |
| Evil Duck | Poolrooms — next to a staircase near the back | Passive | Pick it up | Live | 2 sources |
Entity table
Compare the threat, level, and version columns before choosing a route. Linked names open the detailed behavior guide; Legacy-only entries describe the older game mode.
Questions
How many entities are there?
The entity index lists the live set plus legacy-only mannequins. I do not collapse them into one number when their status differs.
Is Headhunter still upcoming?
No. The entity page and the route guide both describe a live Lobby spawn.
Related
Sources
- Unseen Liminality Fandom — Entities — checked 2026-11-04
- RobloxDatabase levels guide — checked 2026-11-04
- Roblox experience page — Unseen Liminality — checked 2026-11-04