UNSEENLIMINALITY UNSEENLIMINALITY.XYZ

Live, legacy, and one removed level · Checked 2026-11-04

All entities

Hostile entities in the current version kill on contact. Headhunter is live in the Lobby. Moving mannequins are legacy-only. The mall mannequin is a static prop.

Yellow carpeted halls and fluorescent ceiling lights in an official Unseen Liminality screenshot
Water channel beside white tiled columns in an official Unseen Liminality Poolrooms screenshot

16 entities

Entities in the structured notes
EntityWhereThreatTriggerStatusSources
The Mimic All levels and sublevels except the Level Selector Hostile Random timed spawn near one player; fake friend-join notice Live 1 source
Still Life Empty Studio (near the Desolate Office end); Legacy: Liminal Home basement Hostile Line of sight / proximity; screams when it sees you Live 1 source
The Rolling Giant Dead Mall Hostile Random timed spawn; cycles stand-still → move-when-unseen → charge Live 3 sources
Cap'n Clark Cap'n Clark's Unseen Empire; can be lured into the Lobby and other levels Hostile Line of sight / hearing inside the store Live 2 sources
The Caroler The Lobby — Festive Room Hostile Entering the Festive Room; flashlight beam enrages it Live 1 source
The Bellhop Liminal Hotel — one corridor Neutral (hostile if task fails) Spots a player and starts a 35-second ticket timer Live 1 source
The Misremembered All levels and sublevels, including the Level Selector Varies Spawning near players; Aggressive type chases on sight Live 2 sources
The Misprint Desolate Office Hostile Sees a player and runs at them Live 1 source
The Looker Liminal Home (one room); Legacy: Dead Mall Passive Looking at it or getting close Live 1 source
Headhunter The Lobby; can wander into The End and Unseen Empire; 10% chance in Red Neighborhood Hostile Sees a player; staring too long angers it Live 1 source
Lamp Man (Archibald Leland Sutter Still Life) The Lobby — random spawn points Passive None; reacts to light/blackout events Live 2 sources
SpongeBob Balloon (Bob) The Lobby; Desolate Office; anywhere with the Summon Bob item Passive Touch it Live 2 sources
Die Dice Poolrooms — hallway linking the Lobby and Poolrooms Neutral Interact/roll Live 2 sources
The Following Chair Legacy only: Lobby, Liminal Home Passive Not being observed Legacy only 1 source
The Moving Mannequins Dead Mall (static easter-egg prop); Legacy: Liminal Hotel, Dead Mall Passive Not being observed (legacy AI) Legacy only / prop 1 source
Evil Duck Poolrooms — next to a staircase near the back Passive Pick it up Live 2 sources

Entity table

Compare the threat, level, and version columns before choosing a route. Linked names open the detailed behavior guide; Legacy-only entries describe the older game mode.

Questions

How many entities are there?

The entity index lists the live set plus legacy-only mannequins. I do not collapse them into one number when their status differs.

Is Headhunter still upcoming?

No. The entity page and the route guide both describe a live Lobby spawn.

Related

MimicRolling GiantBadges

Sources

Advertisement